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I loved the art style and, even though the camera angles can be a bit frustrating at times it fit well with the flow of the game. The camera moves reminded me of games such as, the old resident evil and, others I can't recall the titles to right now.
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Hey there, I just recently played through Shakura no Gakkou and I quite liked it, though I do think there are some issues.

I’ll start off with the things I liked. The game is visually appealing, it feels like a rather simplistic style at first but it really caught my attention with the use of bright red cherry blossoms, it adds a nice contrast to the otherwise dark environment. The art style of the images in the beginning and end of the game is also very good. The story, while a tad bit confusing, is interesting once you piece it all together, the lack of spoken or even written words makes this a bit tricky though, but I still enjoyed it. Lastly, I liked the overall atmosphere and the way things are presented to the player.

There is one glaring issue that slapped me right in the face immediately, the game’s brightness, it’s turned up so high that at times I could barely tell what was happening in some scenes, though the still images are just fine. A more minor issue I found was with the camera, I have no issue with the fixed camera perspective but at times it follows the character closely when it shouldn’t, like when entering some classrooms, the camera sticks to the character, but with others it follows the character from outside the classroom, I feel that this creates some awkwardness as the player has a high chance of getting stuck on something or lost, given the amount of objects in a room. As I said, a very minor thing but for some reason it stood out to me as an issue.

All in all, as an undergraduate project this is good. A bit of polish and some brightness/contrast correction and you’ve got yourself an interesting and spooky game.

I hope you don’t mind but I made a let’s play video of the game over on my channel.

Cheers and best wishes,

Killjoy 

Really great atmosphere and sound effects! Made it a lot creepier. I liked the art style even though the game was a little dark but I guess that also added to the creepiness. 

Greetings from Germany. It is a very creative game, I really enjoyed playing it. The overall atmosphere was just brilliant and the jumpscares really got me. I also love the setting and the story behind, for a free indie horror game it is really good. 

Sadly I encountered some bugs while playing. The skirt of the character seems a bit weird after crouching. I think it wasn't supposed to be like that. Same happened with the shirt after I died a few times in the last segment of the game. I also encountered a bug, that the camera didn't move with the character when I wanted to go upstairs. Hope you can fix that because it would be sad if such a good game has this kind of bugs.

I can't wait to play your next games. :)

I loved this! For an undergraduate final project, this one took my breath away. Gave me some White Day vibes. I do hope we all see longer projects in the future because you guys make an excellent team.

A very neat game. The story and setting kinda reminded me of corpse party. 

Gave it a go...

The game was good, it had a smooth gameplay, I enjoyed it. Good job, but you need to fix the brightness. Overall it is a good game.

Rate:5/5

my channel:https://www.youtube.com/channel/UC87ACz99Buum0tospPSQSbA

watch video here:

I really enjoyed the game, it left me with a WhiteDay: A Labyrinth named School atmopshere.


Speaking about criticism: I belive you need to do an update by fixing the brightness which is not really attractive to play it because is very high and also the final chasing of the monster. I had to spend around 10 minutes before I could finally make it to the end. The character is just too slow on the final scene for this monster.

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